Friday, February 21, 2014

Week 4 Assignment (Pitch Proposal 2)

Monster Area 2:

  • Bat Boss (basic health increase)
  • New Landscape






PITCH PROPOSAL 2:

The Town
            Initially, I wanted to make a more realistic type game in a medieval setting. After considering time and needs, I settled on making a sort of dungeon crawler. The plot is very simple. The town (the name of the game) is trapped by these hordes of monsters surrounding them. It is said that it is a curse by old men and old men’s ancient ruins exist somewhere in the wilderness. The player is one of the many adventurers trying to find a way of out this capture. This already complex quest turns into something more as an old man, who lost his son to the beasts, helps guide the player through the uncharted outskirts of town.
            The old man continually follows the player and gives him aide in gathering the right things and killing the right monsters. If the player is running into the man, they know they are on the right track. The player kills three bosses and deals with some random adds before getting to an ancient building where the old man congratulates him and tells him to collect his treasure from a huge treasure chest. The player collects it and leaves out another door, ending the game. This leaves the rest of the story open to interpretation.
            The bosses all have somewhat unique mechanics. The first boss is has a huge health and size increase. The second boss starts with many NPCs who destroy a partner when they are destroy and eventually spawn a giant boss with heightened health and the ability to spawn additional adds. The third and last boss spawns additional NPCs every time it is struck. It also has increased health and speed. Each boss drops a guaranteed key that unlocks the door to the last room with the treasure. This is necessary to make sure players participate in key events.
            All the areas are different. The town displays dark and gloomy buildings that show the depression and strangeness of the town. This is promoted by most of the house doors being locked. The dialogues of all the townspeople are also strange. Each of the monster areas is different. The first has rolling plains, the second is a deep forest, the third is rocky and narrow, and the fourth exists within a mountainous region. The ancient house exemplifies the loneliness and silence of the last zones.

References:

           

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