Spy Escape
John
Aromando
Game Description
You’ve stolen their secret plans! The alarm goes off and ninjas surround you…. Escape with dignity from this ninja organization and save the world from ultimate destruction!
You’ve stolen their secret plans! The alarm goes off and ninjas surround you…. Escape with dignity from this ninja organization and save the world from ultimate destruction!
The game
takes place inside a terroristic ninja organization's main base of operations.
You, the player, have stolen their secret ninja plans. You must escape without
being caught by the ninja's or you and everyone else will suffer. Take your
player through three levels and escape the building with the plans!
Instructions
W key: Forward
S key: Backward
A and D key: Turn
Space Bar: Jump (not
available on last level)
R Key: Reload Level.
Walkthrough
Level One

This level consists of three rooms before moving to Level Two. First, head down to the
bottom of the first room, watching the ninja on the middle floor (1). There is one
ninja to every room in this level. In the second room, you will want to start
climbing (2). The ninja in that room is placed right before entering the third room (3).
Like the first room, you will be heading down to the pathway that takes you to
Level Two. The ninja is placed right before this pathway (4).

(1)

(2)

(3)

(4)
Level Two

Level Two
is by far the longest and hardest level. Throughout the level you will need to
face a variety of rooms and hallways guarded by seven ninja's. The level is really
broken down into three sections. There is a drastic climb in two areas within
the level. These climbs separate each section.
Section One

Start the level by climbing down to the bottom. Stay on the
middle ground until you reach a climb. This climb is the beginning of Section Two. Throughout the first section you will encounter two ninja's. The one closest to start is on the bottom level
not far from the origin point and the other is right in the players pathway
before they start the climb.
Section Two

Section
Two
starts as soon as you pass the second ninja. You then reach a climb and go down
another stretch of rooms and hallways. Section
Two is about the same length as Section
One, but consists of one more ninja. The first two ninja's are placed in
the middle of the section, not to far apart. The last ninja walks a long
hallway that drops off to a floor below. Right after this drop off is the
second climb that brings the player to the third and final section of Level Two.
Section Three

Section
Three starts with a dramatic climb, right after your
fifth ninja encounter, but do not worry! Your climb is ninja free! At least
until you reach the top where you will encounter your sixth ninja. Immediately
hop up and climb the room to avoid him. Travel through two drops and two climbs
to reach the end of the level. The last ninja is at the bottom of the last room
(right after your second drop). This one is the trickiest and could easily send
you back to origin so watch out! There are only two ninja's in this section,
but do not underestimate them!
Level Three

If you made it this far you are pretty much in the clear.
Sprint straight ahead to the exit, you know, the huge rays of light penetrating
the end of the hallway. Just make sure you dodge the swarm of four ninja's
trying so hard to make a last stand! All are able to been seen from the start
of the level, but can sometimes run and hide in adjacent rooms to the hallway.
This level is very straight forward and can be done with ease.









































