Wednesday, March 26, 2014

TTM/Roll-A-Ball Week 1 Assignment




Drone Escape


           For my game, I will be putting it in a type of platform game genre format such as the original Donkey Kong. In this setting, players will be controlling a ball and the objective will be to navigate through the floors (platforms) while escaping objectives. The theme revolves around the ball being a drone that infiltrated a terrorist organization and now the player must help the drone escape. The enemies or objectives could be anything from terrorist NPC's to laser detectors. The drone (ball) will have a float-like bounce and move right to left. The scenario will be inside the terrorist base and will involve navigating through rooms. The mapping tool and Roll-A-Ball will really interact well with these objectives. Especially the ability to publish maps and save them as prefabs. The platformer will also increase in difficulty as the player moves through the game.

Wednesday, March 5, 2014

Week 6 - Game Walk Through

The Town Walk Through



Inside the town go south to the main square and talk to the old man.





Exit the town! Talk to the old man when entering the next area.




Gather gems in this area from killing monsters to get stuff from the blacksmith! It helps!
Go through to the next area once you are satisfied with your setup and talk to the old man again.




Go fight the first boss! The big Bat you can not miss!




Make sure not to miss the key it drops! Those are very important!




Head to the next area and talk to the old man for a fourth time.




Fight the Golem Boss! Be aware! This is a little more tricky!




Again! Do not forget the key!




Make your way through the map and talk to the old man before exiting the area.




Final boss time! Kill that Blob! Be aware of the heightened difficulty!




Remember! Do not forget that key!
Now it is time to use those keys! Head to the door and if you have three keys you will be allowed in.




Talk to the old man one final time!

 
Collect your treasure!




Exit the other door to complete the game!




Congrats! You beat the game!




Week 6 - Assignment (Finished Product)

Third Boss
  • Blob (jacked up health and speed, split into mini blobs)
  • Drops third key




Ancient House

  • Treasure chest
  • Last scene before the end of the game

Golem Boss
  • To spawn, kill four miniature Golems (when one dies so does another (partners))
  • Spawns a bat every 3 seconds
  • Jacked up health 
  • Drops second key




Keys

  • Drops off every boss (3)
  • Unlocks final room
 Guide
  • Meet in town
  • Tells and guides the story of the players adventure 
  • In mostly every scene


End Game:
  • Beat the game scene

Week 5 Assignment

Monster Area 3
  • Different Landscape
  • Golem Boss




Addition to Monster Area 2
  • Forest